Stellaris shield hardening. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Stellaris shield hardening

 
4K views 8 months ago Stellaris: Shield Hardeners - You must use themStellaris shield hardening  An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft

Technology. 7. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Honestly, taking. And it gets better: With Archaeo-Engineers AP, all archaeotech. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Added new aux components that use Exotic Gases, Rare. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. You should also be able to trade for food if need be. " Stellaris Mods Used: Extra Ship Components 3. 5 to hull, 18. . Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Making your own ships with good designs it's a big difference. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. Based on pre-2. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. So I took Archeao Engineers as a perk. 25 shield hardening and . Members Online Stellaris Dev Diary #322 - 3. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Cruiser won. 30% armor hardening on top cuts it by another third. Stellaris: First Contact or Stellaris: Great Filters. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. Autocannons are extremely short range. It's comparable to shield regen on fortresses. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. , missiles vs shields. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. No they can not. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Equip an ancient suspension field 2. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. There are also more. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. 1680x8 shields or 13440 points. 6 is now available on PC. Also I think the best combination is to use armor + hull utility slots, and not using any shields. This mod is a global compatibility patch for Stellaris 3. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. Ograe • 5 yr. The Stellaris 3. Both are late game anyway so doesn't matter. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Losing 100 Ar or 125 Sh to get 65 Hull. That's some. 6 beta version at all. Below is an example of what I found out while testing ship combat. They have their own weapons they fire. ironsasquash Ring • 6 hr. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. Depends on how you define "micromanaging". Recently I decided to pick it up again. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. 00. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Mega-Engineering is no longer hard to get. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Then I realized why that wormhole was still red, and sent a ship in. armor an shield hardening definitely help ship survival vs missiles and disruptors. (Note: patch 3. In the middle, fittingly, is the medium platform. 00, whereas explosive torps have 1. Archeao Engineers problem. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. Strike craft are their own separate entities like missiles. r/Stellaris. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Save file editing has to work too. Now say, 30% shield hardening cuts Disruptor damage by a third. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. And Unbidden anchors now give their ships shield hardening and boost shield regen. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 0 was never released to the public instead making patch 3. If you mean by penetration resistance, then yes. Shield hardeners are a new defensive technology in the upcoming 3. Stellaris. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. It matters more with shields. Deflectors are shields and do the same as any other shield within the game. This is a representation of time internal. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Advanced Shield Hardening. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Third, buff the hardening components. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Their battle ships regen something like 14k shield per day. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. Added new. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Shield nullification. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. #15. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. X branch. 2x regenerative hull tissue. The advantage to shields is that they recharge on their own, but no longer in combat. ago. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Legacy Wikis. Battle ships are your heavy carriers and artillery weapons. Its not oppression. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Montu just released a defensive component tier list if you want a more indepth explanation. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Losing 100 Ar or 125 Sh to get 65 Hull. Inversely scale hardening module impact against hull size. g. Hello! I used to be pretty hardcore into this game. 7 throwing this strategy out the window. Had no reason to. Increased the range of Energy Siphons. 143 4. #2. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Yes, I'll attack the frigates yada yada. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Armor a in the presence of armor penetration p reduces hull damage by a percentage. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. and with the introduction of armor and shield hardening it's just not effective. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. Bumc Apr 10 @ 12:11pm. Larger ships have more. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. 2. 1. It means it ignores shield and does damage. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Shield hardeners are a new defensive technology in the upcoming 3. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. ago. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. It has 3000 Hull, 45000 Shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". So in average the same amount of shield or armor will least half as much time as the hull. • 1 yr. Yeah, the first time I ran into this, it confused me, too. Both are late game anyway so doesn't matter. 6 “Orion” update includes many changes to combat. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. My ships slots are half armor, 25% crystal, 25% shields. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Nearly all "special" AI empires build anti Shield. I recently fought the Unbidden, which I hadn't done in a long time. 3. Usually done by science ships. Armor hardened seems interesting due to the large amount of hp it gives but. So in average the same amount of shield or armor will least half as much time as the hull. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. EDIT: the philosophy this is based on is pre-3. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Torpedoes got full shield penetration until ships get shield hardening. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Faster than light travel. It just combats against detection checks. Hull is 3300. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Stellaris. I'm assuming the. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Steps to reproduce the issue. That's worse than 6+6=12s for a purely neutral weapon. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. This grants you access to a very strong early game, with a strong. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. My ships slots are half armor, 25% crystal, 25% shields. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Armor hardening is better and easier to get than shield hardening. It does diminish in effectiveness slightly when faced with shield hardening. frac {a} {a + 60} * ( 100% - p% ) I. Callinicus. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. TLDR; Armor is better than shields the vast majority of the time. 5 and armor takes 2. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Smaller ships only have one aux slot. 6 update. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. And balance of anti shield and anti armour weapons set up as well. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. All neutral or friendlies share gateways access. Related Topics. I was able to see that they now have 50% shield hardening (which makes sense to me. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. Very strong isn't helping with research. According to the official Stellaris 3. The juggernaut is different because it can rotate so the arc emitters can always fire. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Adds a new unique system containing a Shrouded. and there is no way to bring them back. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. 5 days. E. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. The stasis field does less direct shielding than T5, but also adds hardening, which is big. Mining lasers are now classified as Brawling weapons. Not on corvettes though. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Stellaris Wiki Active Wikis. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Maybe they won't attack next time. I think that crisis, FE, AE, leviathans should have hardening. When you have a shield hardener, they are practically not working from suspenion shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. A quick search reveals that shield hardening apparently stacks. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. A core component of the game, every empire needs to engage in it. . 418K subscribers in the Stellaris community. EulersApprentice • 1 yr. They can die fairly quickly to various things, yes. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. So yes they do deal double damage to corvettes. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Unfortunately with the new 3. Q1. Adds a new unique system containing a Shrouded Star with some large Zro deposits. Does this mean I don't need any armor at all?Stellaris. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Stellaris. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. There are few weapons in the galaxy that can penetrate the hulls. 75 to armor and 6. That’s 17. Stellaris. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. armor vs shield hardening. Negative shield negation adds to your shield value after all other calculations. oppressive ways of gathering food. I tried everything, strikecraft, artillery, energy weapons, etc. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. 6 “Orion” update includes many changes to combat. A +50% bonus to one of the most common jobs in your empire. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. nAnd they got a hidden damage multiplier of shipsize+1. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. -100% doubles your shields. Ironically, there is an advanced armor option known as Dragonscale Armor. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. The bad news is that it doesn't increase say shield benefits. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Simple yet elegant in design, Your leaders will all start with 3 stars. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. :- ( (building a new fleet is much. ago. 1. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. . Stellaris. 30% armor hardening on top cuts it by another third. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. 1 shield regen, 15% shield hardening. Propulsion Proponent Proclamation. And ye, I'm already undetectable and in a "sweet spot". If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. - Slighly reduced the number of mineral and energy space deposits. except corvettes since they only have 3 slots, they use 2 armor 1 shield. The wiki doesn't say anything about them having point defense. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. You can send your ships to vassal ports if you. 2x Armor III - 430 HP. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. It's a. Shuttle Crash. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Stellaris 2. Oct 14,. Not on corvettes though. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. . Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. . Both have their shield_penetration modifier set to 1. 6 also includes new galaxy shapes to explore, new story events, a new. There are few weapons in the galaxy that can penetrate the hulls. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. YokimisaThe Stellaris 3. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. This mod adds base hardening to shields and armor, increasing with their tier. In singleplayer you can just mass these, the AI will never counter them. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor.